Sk'uuyat - Experimental City

by Fox
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Sk'uuyat - Experimental City

Postby Fox » January 8th 2013, 9:36 am

I've been playing a different region a bit, experimenting a little with different lots I've never used before, like the Japanse canal system. I've also made a few different tram terminal lots to be different and I've enjoyed playing with the GLR ... Something I've never used due to the CTD issues sometimes with these lots. But I've been lucky and happy with the result thus far.

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Last edited by Fox on January 8th 2013, 2:09 pm, edited 1 time in total.
Coming soon, new information.
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Re: Asgard City Journal - Sk'uuyat

Postby RedAurora » January 8th 2013, 1:47 pm

Lovely town, Fox :)
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Re: Sk'uuyat - Experimental City

Postby Hiigar » January 8th 2013, 2:37 pm

Its strainge, how different styles in this city.... don't make it brutal but make it a soft and very warm city. magical work.
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Re: Sk'uuyat - Experimental City

Postby Thomas » January 8th 2013, 7:12 pm

I can never use the GLR after my previous troubles with CTD's because of it - it's lovely to see it being used so well.
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Re: Sk'uuyat - Experimental City

Postby Fox » January 9th 2013, 5:59 am

Thanks for the comments, like all my Cities Cons, it's a mish-mash of all styles, but I think it works cause of the colours and the building textures. It's not perfect as I stated earlier, it after all just a city for experimenting with new things, designs, layouts and lots.
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Re: Sk'uuyat - Experimental City

Postby Fox » February 20th 2013, 8:03 am

I forgot to post these earlier.. Some work I was doing on diagonals and corners, and a few different parks and statues I lotted.

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Re: Sk'uuyat - Experimental City

Postby Thomas » February 20th 2013, 8:09 am

Good lord it's spectacular.

Who knew you could make an update, a brilliant update, from basically one picture from some different zooms and day/night? Wow Fox!
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Re: Sk'uuyat - Experimental City

Postby RedAurora » February 20th 2013, 1:03 pm

Thomas wrote:Good lord it's spectacular.

Who knew you could make an update, a brilliant update, from basically one picture from some different zooms and day/night? Wow Fox!


That's because he's Fox. 'nuff said. :P

FANTASTIC ENTRY! :D
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Re: Sk'uuyat - Experimental City

Postby daTS » February 22nd 2013, 10:17 pm

I suggest getting a uniform streetlight mod and the darknite mod. It looks amazing, and I think it'll really bring out your nightlights.
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Re: Sk'uuyat - Experimental City

Postby Amerikaner » February 27th 2013, 6:12 pm

Interesting start, portions of the city I really love and other parts I'm not too sure about. Some of those taller buildings look a tad out of place, like the one in the second picture from your first post. Then again it's kind of a new look I've yet to see before, it would be interesting to see the style practiced on and expanded.

In love with that first image from your first post... gorgeous!!!
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Re: Sk'uuyat - Experimental City

Postby Fox » February 11th 2014, 2:13 am

Thanks for all the comments and feedback.

Here's a few pictures I've taken over the last year that I've been at AIN .. some experimental pictures that few have seen.. just thought I'd share them.


Something I thought about and quickly made while discussing a missile shield with Anthony many moons ago.

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Playing around with sunken elevated rail and overhanging wall props.

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New look Triton Station landscaping with a new bus interchange and avenue underpasses.

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Mucking around with NAM and photoshop.

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Mucking around with photoshop to create something you might recognise but not sure where from .. Beiijng Olympic Swimming centre pavement.

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More of these hidden away ready to come out when I get the time.
Coming soon, new information.
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Re: Sk'uuyat - Experimental City

Postby RedAurora » February 11th 2014, 3:06 am

This time, not only did my jaw drop, but also:

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DDDDD:

Beautiful work! :o I love the new look of the Triton Station! :D
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Re: Sk'uuyat - Experimental City

Postby Charlie » February 11th 2014, 5:31 am

Love the look of Triton Station and the look of sunken elevated rail and overhanging wall props, very interesting! :P
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Re: Sk'uuyat - Experimental City

Postby Thomas » February 11th 2014, 6:54 pm

Superb work! Very clever and stylish editing too.
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