Atlantsia | Behind The Scenes

By Ace
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Re: Atlantsia|Behind The Scenes

Postby Ace » July 23rd 2012, 4:59 am

Original:

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After 2 hours in Photoshop:

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If you're wondering, the light cones are floodlights for ramps and the blue/purple are taxiway lights. The hot pink is the neon nightlighting for my terminal :P
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Re: Atlantsia|Behind The Scenes

Postby Huston » July 23rd 2012, 10:48 am

F A N T A S T I C , I T I S F U L L O F A W E S O M E N E S S . :o
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Re: Atlantsia|Behind The Scenes

Postby RedAurora » July 23rd 2012, 11:40 am

*Vomiting rainbows*. :D
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Re: Atlantsia|Behind The Scenes

Postby Ace » October 7th 2012, 2:34 pm

I gotta say, I usually hate roadgeekery...

Anyways, I tried to make some of my own :P

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I believe it's called, the "trumpet interchange". Odd...I play the trumpet.

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It only occured to me five seconds ago , that the onramp into the I-23N from the I-52E would be ridiculously dangerous. See, this is why I hate roadgeekery :\
Last edited by Ace on October 7th 2012, 2:42 pm, edited 2 times in total.
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Thomas
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Re: Atlantsia|Behind The Scenes

Postby Thomas » October 7th 2012, 2:38 pm

Usually I dislike road geekery too, but that's a joy to view.
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Re: Atlantsia|Behind The Scenes

Postby mysticdestiny » October 7th 2012, 2:50 pm

Wonderful interchange! Some ehh curves could've been used, but well done!
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Re: Atlantsia|Behind The Scenes

Postby Ace » October 7th 2012, 4:26 pm

Yeah I tried the smooth RHW-4 Curves, but an RHW-2 kept appearing for some reason at the ends of the curve, so I rage quit and used standard diagonals lol
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Re: Atlantsia|Behind The Scenes

Postby mysticdestiny » October 7th 2012, 11:11 pm

You need to use the diagonal puzzle pieces :P
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Re: Atlantsia|Behind The Scenes

Postby Neeltro » October 8th 2012, 1:47 am

Y U NO CURVE ANGLES?!

jking, it looks cool so far. But you need to curve those angles for a smoother and safer interchange.
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Re: Atlantsia|Behind The Scenes

Postby Ace » November 14th 2012, 12:14 am

You're Input hath been called upon....

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Please tell me what you think? I am seriously considering demolishing this city and starting anew as the CBD looks too dense, and the airport does not look like it could sustain more than 12 flights at a time. I just want to know if you have any ideas I could perhaps use as to what I could/should do? I think at the moment the seaport is the only part I'd like to keep....I am very reluctant to demolish anything though as considerable amounts of time have been spent on many parts. I want to think of an easier way to change the layout of the airport, without demolishing the entire beauty, but no thoughts come to mind...
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Re: Atlantsia|Behind The Scenes

Postby Thomas » November 14th 2012, 7:23 pm

It seems quite square and as you say, overly-dense at the moment. The seaport and coast look great to me but I think it's the developed bit in between that looks a bit messy. I don't know much about airports so I can't help you there.
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Re: Atlantsia|Behind The Scenes

Postby Ace » November 15th 2012, 12:11 am

I suppose it'd be best now to leave the marinas and edges the way they currently are, and centralize the skyscrapers so they don't make this city look so dense. Thanks for the feedback Thomas!
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Re: Atlantsia|Behind The Scenes

Postby Nanami » November 15th 2012, 4:14 pm

well IMO the airport just need a bit expansion for the terminal... and yeah it's a bit too dense. other than that, already good. :)
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Re: Atlantsia|Behind The Scenes

Postby Ace » February 21st 2013, 5:23 am

Sneak peak of what else is coming our way:

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Re: Atlantsia|Behind The Scenes

Postby RedAurora » February 21st 2013, 12:52 pm

Whoa. That's a very organized and realistic airport. :)

Can't wait to see more. :D
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